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Welcome

Welcome on this blog about Probuilder.

Here I will talk about why u should use Probuilder. What Probuilder is. The things you can do with it. Who should use this tool. And the added value of Probuilder in our line of work as developers, designers and artists.

Let's start with a small introduction of who I am and what will be in this tutorial.

I am in my fourth year at the HKU studying game design. During the last 2 years of my study I have focused on using Probuilder in projects. With Probuilder I have built the basic designs for the projects I have worked on. Ranging from VR to FPS games. With Probuilder I have been able to create the first design within a couple of days to a week. From there I was able to test as soon as possible and iterate on the level.

So like I mentioned before in this tutorial I will talk about what Probuilder is. What we can do with it. Who should be using Probuilder. The added value for your projects when using Probuilder.

I will also talk about why you should start prototyping digitally when using Probuilder. How Probuilder will speed up the process. Things that would otherwise take longer and how it will shorten thanks to Probuilder. And finally some challenges that will show how it will all come together.

To summarize it all:
  • What is Probuilder?
  • Why u should start digital prototyping
  • How Probuilder will improve your projects
  • Challenge 1: Quick blockout
  • Challenge 2: More elaborate models
  • Challenge 3: Communicating through Probuilder
Let's start shall we.





Note: this tutorial isn't like your generic youtube tutorials. It will not teach you the basics of Probuilder. It will give you a better understanding of what Probuilder is. And why u should use this when you start a new Unity project.

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