Welcome on this blog about Probuilder. Here I will talk about why u should use Probuilder. What Probuilder is. The things you can do with it. Who should use this tool. And the added value of Probuilder in our line of work as developers, designers and artists. Let's start with a small introduction of who I am and what will be in this tutorial. I am in my fourth year at the HKU studying game design. During the last 2 years of my study I have focused on using Probuilder in projects. With Probuilder I have built the basic designs for the projects I have worked on. Ranging from VR to FPS games. With Probuilder I have been able to create the first design within a couple of days to a week. From there I was able to test as soon as possible and iterate on the level. So like I mentioned before in this tutorial I will talk about what Probuilder is. What we can do with it. Who should be using Probuilder. The added value for your projects when using Probuilder. I will also talk about
So what is Probuilder? You might have heard of it before. However, if you have never heard of Probuilder don't worry. I will tell you what it is used for. This tutorial is for anyone that is interested in using Probuilder or if you are interested in speeding up the proces of your projects. So Probuilder. Probuilder is a tool that can create simple geometric shapes. Just like you can spawn a cube through Unity you can also do this through Probuilder. Now you might think well if I can spawn cubes through both methods why would I need Probuilder? Let me tell you why: Cubes are not the only shapes you can spawn. You can also create prisms, pipes, cylinders, arches and even stairs. The added value of creating these objects with Probuilder is that you can edit them. You can create your own 3D models without having to learn Maya or other 3D modelling software. Now you can stay with the basic shapes and already create a level with simple stairs to create elevation. However, with e